H1Z1 Wanderabend

"Das Spiel ist das einzige, was Männer wirklich ernst nehmen. Deshalb sind Spielregeln älter als alle Gesetze der Welt."
Antworten
Benutzeravatar
John Rico
Wing Commander
Beiträge: 2059
Registriert: März 15, 2014, 10:17 pm

Re: H1Z1 Wanderabend

Beitrag von John Rico »

Server: Berlin (EU) PvP

Location: x=614.520 y=20.370 z=76.100, Heading: -2.223 /loc 614.520 20.370 76.100
Quadrant: F5

Passwort auf Anfrage

CU There
Bild
"Die Macht verschleißt nur den, der sie nicht hat."
Benutzeravatar
Tobi
Beiträge: 2217
Registriert: April 10, 2014, 9:15 am
Kontaktdaten:

Re: H1Z1 Wanderabend

Beitrag von Tobi »

erneuter Wipe am 30 Juni. Daybreak bedauert es sehr, bekommen es aber nicht anders hin.
Schiffe: RSI Orion, AEGIS Vulcan, Banu Merchantman, DRAKE Dragonfly und TUMBRIL Cyclone :]
Bild
Benutzeravatar
John Rico
Wing Commander
Beiträge: 2059
Registriert: März 15, 2014, 10:17 pm

Re: H1Z1 Wanderabend

Beitrag von John Rico »

was fuer penner. also wenn die jetzt jeden monat wipen dann könnens mich mal
Bild
"Die Macht verschleißt nur den, der sie nicht hat."
Benutzeravatar
mieperDE
Beiträge: 1597
Registriert: April 26, 2014, 7:20 pm
Wohnort: NRW

Re: H1Z1 Wanderabend

Beitrag von mieperDE »

Ich spiele auch erst wieder wenn die häufigen Wipes nicht mehr statt finden.
Bild
COIS world domination tour since 2014.
Handelsrouten DPS Calculator Components Database
Benutzeravatar
Tobi
Beiträge: 2217
Registriert: April 10, 2014, 9:15 am
Kontaktdaten:

Re: H1Z1 Wanderabend

Beitrag von Tobi »

Die wollten auch eigentlich keinen machen, aber die neuen military outpost erfordern es. Ich bin mal gespannt.
Schiffe: RSI Orion, AEGIS Vulcan, Banu Merchantman, DRAKE Dragonfly und TUMBRIL Cyclone :]
Bild
Benutzeravatar
John Rico
Wing Commander
Beiträge: 2059
Registriert: März 15, 2014, 10:17 pm

Re: H1Z1 Wanderabend

Beitrag von John Rico »

also bei mir gabs keinen wipe, wollte gerade bissl rumsuchen, aber es is noch alles da. naja die base, die container wurden geplündert, tor stand offen ;)
Bild
"Die Macht verschleißt nur den, der sie nicht hat."
Benutzeravatar
Tobi
Beiträge: 2217
Registriert: April 10, 2014, 9:15 am
Kontaktdaten:

Re: H1Z1 Wanderabend

Beitrag von Tobi »

Vehicles should no longer sink into ramps, stairs and deck expansions
Fixed invisible zombies after being hit by cars on headshot-only servers.
Fixed interaction problems with BBQs and furnaces.
Fixed a bug with the direction of some melee particle effects.
Nameplates and health bars should be appearing again on test
The Nameplate should now line up with the player head.
Fix for crash bug in the animation system

Core Game: You can no longer stack First Aid Kits. First aid kits will override the effects from Bandages and Gauze. Bandages and Gauze can still be stacked with each other but not First Aid Kits.

Battle Royale: Replaced First Aid Kits with Tactical First Aid Kits and replaced Bandages with Field Bandages. Tactical First Aid Kits stack with Field Bandages and Gauze. Field Bandages and Gauze can be stacked with each other.

The fire axe will now work properly again.

Removed recipe wipe from hardcore rule set.

Fixed prone rifle rolling (works for both Male and Female) Hold down Shift+A or D while in prone

Added Messaging to players to use [NUMPAD1] to Team Chat.

Fixed issues where Gun slide would stay open ammo still remaining

Added rewards to Team Battle Royale.

Added Voice and Group indicators to nameplates.

Object Placement is no longer allowed while crouching or prone.

Fixed a problem causing some players to not appear to nearby players after initially spawning.

Grenades now trigger the proper effects based on ground material.

Toggle HUD resources remapped from “F” to “H” key by default.

Fixed several bugs related to objects not detecting rain properly (campfires, dew collectors, etc).

When teammate drops from team in the box of destiny, a notification should be sent to the other player(s) on the team indicating the present size of their team and the character name of the player that dropped.

Fixed issue where some players were unaffected by bullets (invincible player/rubber bullet bug).

Added global team chat to key binding/display in group window.

General improvements to zombies and animal awareness.

Multiple mics are now displayed on HUD .

Nameplates now have a mic icon which appears during voice chat.

Adjusted bear AI to be more responsive.

Fixed bug where you were unable to place a wall on base expansion where the foundation and expansion meet.

Fixed issue which caused the inventory window to close prematurely.

Added team chat “How to use” notification to players in team BR.

Added team member notification message in team BR.

Zombies should no longer warp to another dimension occasionally after being run over by vehicles. Wormhole should be closed.

Crop growth is now persistent after server restarts.

Made changes to the Body Simulation. Sims should now work as designed.

Lock codes should now work properly after server restarts.

Made trees provide better cover versus projectiles.

Updated iron sights position on rifle animations.

BR: Turned off “Team kick” when player disconnects before the match starts.

Bug fixed in base construction that could leave a foundation socket unusable until the next server restart.

BR: Adjustments to the parachute sequence.

BR: Added a text notification for matches that end in a draw.
Schiffe: RSI Orion, AEGIS Vulcan, Banu Merchantman, DRAKE Dragonfly und TUMBRIL Cyclone :]
Bild
Benutzeravatar
Tobi
Beiträge: 2217
Registriert: April 10, 2014, 9:15 am
Kontaktdaten:

Re: H1Z1 Wanderabend

Beitrag von Tobi »

Features:
A new crate is now available for the H1Z1 Invitational! Find out more details here!

Feel a bit more secure! 16 character pass codes on doors are available!

You look a little lost. Game hints are now on the Loading screen.

Can't find your stuff? New grouping controls are now in the inventory screen to help.


Additional Features:
Loading screen spinner and status

Adjustments to VoIP displays for groups and solo players

Added base security system that requires doors to be removed before accessing an enclosed area


Bug Fixes:
Fix for several cases causing endless loading screen and crash after start of round in BR worlds
Fix for some vehicles not saving locations correctly
Fix for quirky group display when initially added to group
Fix for graphics settings exploit for seeing through objects briefly
Fix for duplication exploit involving ammo
Fix for parts of models not rendering (including some cases of invisible players)
Fix for lost focus on UI with Steam Overlay active (mostly Windows 10 machines)
Fix for many cases of containers immediately closing when being looted
Fix to code preventing some files from properly loading
Fixes to help prevent additional cases for vehicles not staying on top of objects
Vehicles whose drivers disconnect should stop far more quickly and no longer go on international flights
Adjustments to help prevent damage issued on initial login
Adjustments for water impact effects
Adjustments to address client/server desync (that was causing invisible players)
Adjustments to address rubber-banding movement
Added some additional variety in branch and leaf harvesting effects
Weapon image/texture adjustments
Color adjustments to many textures
Adjustments to jumping height and mechanics have been made.
Adjustments to falling damage calculations have been made.
Adjusted "hold breath" sounds
Adjusted "damaged" effect
Adjustments to address vehicle desync issues when other vehicles come into view
Schiffe: RSI Orion, AEGIS Vulcan, Banu Merchantman, DRAKE Dragonfly und TUMBRIL Cyclone :]
Bild
Antworten